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February 03. 2012.
Eduardo has now presented his programming course he
talked about in may 2011.
ColecoVision.dk has now been given the opportunity by Eduardo Mello to
present the course on this site.
The course currently consists of 4 modules, and can be found under:
Technical and
homebrews.
February 02. 2012.
Eduardo says that he will release DKA, Goonies and
Knightmare as Super Games for the upcoming Super Game Module.
So there will later this year be 7 SGM games to choose from.
February 01. 2012.
Luc at Team Pixelboy says that there will be plenty
of games to choose from on december 25th. 2012.
10 ColecoVision games in total.
First announced was these: Wonder Boy, Mopi Ranger, Champion Ice Hockey,
Jewel Panic/Sudoku and Module Man.
But also The Black Onyx, and the new Princess Quest from the mexican
programmer Óscar Toledo Gutiérrez will be released.
It will be Eduardo at OpCode Games which will be the end programmer at The
Black Onyx.
Eduardo will also let Team Pixelboy release the space shooter game Zanac
and 4 SGM games.
King's Valley, Thexder and 2 other not named yet.
February 01. 2012.
CollectorVision U.S. has just announced that the
next 3 games for the ColecoVision is ready for sale 2 week in March 2012.
The games are following: Side Trak, Burn Rubber and Chess Challenger.
CollectorVision Europe will distribute the games overseas.
All ColecoVision games in Europe will be with boxes in CBS formet.
January 28. 2012.
Luc at Team Pixelboy has just confirmed that he will
be publisher for a new ColecoVision game called: Princess Quest.
The mexican programmer Óscar Toledo Gutiérrez opened an offer to a
publisher to release his games, and Team Pixelboy responded.
They made an agreement and Óscar is already started programming.
Óscar Toledo Gutiérrez is also the man behind the game: Zombie Near, which
is published via CollectorVision.
The game will probably find the way out to the buyers in December 2012.
January 21. 2012.
Luc at Team Pixelboy says he will take a break from
the ColecoVision homebrew publishing in 2013.
The reason for that should be his long waiting dream for his big project
namely: BasicVision.
Luc will start with the toughest part, which will be ColecoVision's sound
capabilities in Java.
"I will later integrate these tools into the global BasicVision IDE".
January 21. 2012.
Great news from Phil Boland.
Phil offers repro labels for a big part of our ColecoVision games, also
for games not existed.
Also posters in 12" x 16" from the former press kit anno 1982.
Are you interested, contact Phil
here.
January 21. 2012.
Great news for ColecoVision / ADAM programmers.
Russ Kumro aka RKGames has started to program a music tracker for use with
ColecoVision.
The program is written in C sharp on PC Windows well inspired from the old
Amiga tracker.
The program displays a keyboard for all channels and tones.
When the program is finished coded, it will be possible to connect MIDI
interface, and there will be tremendous opportunities.
The ColecoVision Music Tracker is not finished yet, but Russ working hard,
because he and maybe others need this software for games programming.
Last but not least: "I'm hoping to release a .ROM builder function that
will create a compilable stand along jukebox rom of your song,
so anyone without much coding skill could compile the output and enjoy on
your CV hardware. this will come later though! ".
See the ColecoVision Music Tracker
here.
January 11. 2012.
Eduardo at OpCode Games says: "I hope to
re-release Space Invaders Collection with added high score table, save and
improved sounds and performance.
Just in time for the 10th anniversary for the game next year..."
More games from your hand: "Yes I'm working on a few more right now..."
And the new Super Game Module: "My plan is to have a beta SGM done by
the end of February."
"That will include some of the small improvements I added to my
previous unprototyped version, like ADAM compatibility and full 32KB of
RAM available."
"The module will stay under $ 50,-"
"So after I have the module by late February, I hope to have the new
Megacart by the end of March."
"After the hardware is done. I should have the rest of the year to
finish games, especially: Donkey Kong Arcade. Hopefully we can have around
4 games in short succession."
January 07. 2012.
Premature news...
Classic Gaming Expo™ 2012 Dates Announced!
Classic Gaming Expo 2012 will be on the same month (August) as the
ColecoVision is celebrated with a 30-year anniversary.
Where: In Las Vegas at the Plaza Hotel.
"Classic Gaming Expo enters its 13th
year as the world's first and largest event paying tribute to the people,
systems and games of yesteryear.
The 2012 event will feature vendors, guest speakers, music and
events celebrating the rich history of videogaming, from Pong to
PlayStation!
This year guarantees to be the biggest and best ever, with surprises
announced here regularly as the show draws near.
As always, CGE is open to the public and gamers of all ages are welcome!"
CGE 2012 is scheduled to August 11th and 12th, 2012.
January 04. 2012.
Lindsey at AtariAge says:
"I had an idea about adding RAM to the ColecoVision via the cartridge
slot for homebrew game development.
Basically, we would add an SRAM and byte-level address decoding to the
cartridge.
Then we can define an address in memory that will let us toggle reading or
writing to the RAM.
The same way you would switch banks in a typical bank switching scheme but
instead you're switching between "read mode" and "write mode" for the RAM.
This is a work-around to the CPU R/W signal not being present at the
cartridge connector."
Lindsey is fresh for more:
"I looked at the ColecoVision schematic a few days ago and started
designing hardware for it.
Looking at the schematic, that expansion connector is a really attractive
place to add hardware.
With that port you've got access to all of the signals you'll need to do
anything you can dream of with the Colecovision.
The more I think about it, the more I lean toward developing something
using the expansion connector, but right now I'm working on something for
the cart connector."
January 03. 2012.
CollectorVision Europe is now a reality.
CollectorVision has launched a place in Europe to assist sales of games
overseas.
Exactly is it a partnership with Laurent in Belgium.
Laurent is a member of AtariAge under the nickname: lucifershalo.
It is intended that all games to Europe will be distributed from Belgium
from now and onwards.
First batch of games will be sent from Belgium around February 2012.
January 01. 2012.
Team Pixelboy lifts now the veil on what he brings
to us in 2012 for our ColecoVision.
You can certainly expect: Wonder Boy, Mopiranger, Champion Ice Hockey,
Jewel Panic/Sudoku, and Module Man.
Wonder Boy needs only its Box and Manual, same for Mopiranger, but a bug
freezes the game randomly and will need a new beta ROM.
Champion Ice Hockey needs to be modified and beta-tested, and Jewel Panic
"a re-release of Daniel Bienvenu's Bejeweled,
but it will contain some altered features, as well as the addition of a
bonus game, namely my own game of Sudoku."
Stephen Seehorn is currently working on Module Man for ColecoVision, he
should finish Module Man well before the end of 2012.
The Black Onyx is also a long time coming, the game need the EEPROM-based
savegame feature.
Also Joust, the soundless AtariSoft prototype would be nice to release,
but "Daniel Bienvenu has been moving away from the ColecoVision
homebrew scene lately."
January 01. 2012.
ColecoVision.dk will continue optimize the site. |