| Q: |
Is it NTSC only. ? |
| A: |
PAL
versions are possible, as both the video processor and the video
encoder can be placed in PAL mode. |
| |
|
| Q: |
So will the GUI make a difference in game. ? |
| A: |
GUI
functions is to allow the user to select from different fonts and use
them with legacy games.
The selected font will replace the default font in the flash BIOS, so
the change will be persistent between game sessions. It is just
cosmetic change. |
| |
|
| Q: |
Do we have to replace the U2 BIOS in our CV. ? |
| A: |
The
new BIOS (BIOS XP) will be part of the Opgrade Module, so no need to
replace the BIOS inside the CV.
But better yet, the BIOS XP will be upgradable, so new functions would
be added any time. |
| |
|
| Q: |
Would Donkey Kong Arcade at least require the Memory Module to play. ? |
| A: |
Yep,
it uses the extra RAM in the Memory Module, and it should also use the
MegaCart 2 to keep the high scores. |
| |
|
| Q: |
Can power be turned off to the CV, turn it on the next day and the
high scores will still be on there. ? |
| A: |
Yes,
correct. The MegaCart 2 has quite a bit of flash memory, so stuff can
be saved.
For instance, when King's Valley is released, it will include a screen
editor allowing new stages to be created and saved on the Cartridge. |
| |
|
| Q: |
Would it be possible to make a Arcade port of Bezerk. Dreaming of
hearing " Chicken... Fight like a Robot!". ? |
| A: |
Yep,
with the new sound "chip" it could be possible, ADPCM is almost 100%
CPU free. |
| |
|
| Q: |
Would also apply to the sound IC. ? |
| A: |
The
Texas PSG can still be used, so no problem there. |
| |
|
| Q: |
Would it be possible to update the Bios XP, and if so, how . ? |
| A: |
Yes,
that would be possible using different methods. |
| |
|
| Q: |
Would an ADPCM device be absolutely necessary to do the voices in
Wizard of Wor. ? |
| A: |
Yes,
but the problem isn't exactly speed, but timing, we use the Oki MSM9842.
It’s a best solution. Basically we have a number of sampling
frequencies to select from, ranging from 4kHz to 32Khz, ADPCM, ADPCM
2, 8-bit PCM and even 16-bits PCM. |
| |
|
| Q: |
What is
the multi plug for on the pcb. ? |
| A: |
Y
That is the parallel port
connector. Two 8-bit bi-directional I/O ports to be used with special
controllers, CV<to>CV connection or CV<to>PC connection. Should be fun... |
|
| |
|
|
| Q: |
Will It
be Yamaha V9990 or V9958, or perhaps both of them at CV2 ? |
| A: |
Right, both. That is the
way the V9990 was originally intended to be used. The trick is the
encoder, the V7040 (notice the ASCII copyright over it, thus a MSX
related device). That is the video imposer and encoder. You can select
V9958, V9990 or both superimposed.
The V9958 gives you the legacy modes and a few improvements like
hardware scroll and color palettes, while the V9990 gives you the
advanced modes. |
| |
|
| Q: |
Will Coleco games operate on a CV2, whose
resolution is eg. 256 x 212 ? |
| A: |
All the legacy modes are
still 256x192 |
| |
|
| Q: |
Will an
inserted original ColecoVision CV1 game inserted in CV2 switch automatically between
those two formats ? |
| A: |
It boots as CV2, the BIOS
check for a CV1 cartridge, and if one is found switch the system to
CV1 and disable everything isn't suppose to exist, set legacy video
modes, etc. |
| |
|
| Q: |
Will a
game For example Donkey Kong Arcade made for the ColecoVision Memory Module also work
in CV2 ? |
| A: |
Technically yes. That is
something we are still discussing. |
| |
|
| Q: |
A game
made for CV2 will not work in the Memory Module, if i understand it
right ? |
| A: |
Considering how small the
market is, I would like to avoid having 3 different platforms.
In fact Andre' thinks that if the CV2 is feasible then we should
simply cancel the CMM, but I am still giving it some thought. |
| |
|
| Q: |
Others who want to produce
games for the CV2 and its features, are they forced to use the Mega
Cart 2 ? |
| A: |
No, they are completely independent. |
| |
|
| Q: |
Will it still be possible
using the Steering Wheel and Roller Controller via the new CV2. |
| A: |
Driving controller and roller should work. |
| |
|
| Q: |
Based on the most current vision of what the Memory Module is going to
be and what the CV2 is going to be, what exactly are the differences ? |
| A: |
The CV2 should be almost 100% compatible
with the original CV. And I say almost because we don't plan to have
the expansion port.
The
differences is like night and day, better graphics, AV Out, Stereo and
Speech sound and much much more. |
| |
|
| Q: |
Who is André ? |
| A: |
Andre is Eduardo's cooperating partner
from Nurve Networks LLC. |
| |
|
| Q: |
Would you let RWB
distribute and promote the new Colecovision 2 for you.? |
| A: |
Even if we
were planning to make dozens of thousands of CV2s, RWB doesn't do any
distribution. They just buy brands and license them. |
|
|
| Q: |
I saw something about SD
cards or CF cards, will this have a memory card slot and what will it
be used for ? |
| A: |
It will play
ROMs right from the card. |
|
|
|
|
| Q: |
About controllers,
included or not included? Have you considered making the keypad part
of the console ? |
| A: |
We don't know
yet. But you know what, from the core CV user point-of-view, I don't
think that would be a big problem.
New controllers would be nice, but we can always use the old ones. |
| |
|
| Q: |
Why not go all the way and
build the Atari expansion port right in, and have TWO cartridge slots
? |
| A: |
That would
require Atari chips, would rise costs, etc. |
| |
|
| Q: |
What are you looking to
implement in this first CV2 prototype ? |
| A: |
A CV1, but
using a V9958. We should see soon. |
| |
|
| Q: |
Will the V9958 be a
separate chip or is it part of the V9990 ?. |
| A: |
They were
created to be used as a dual chipeset solution.
With the V9958 + V9990 you get full backward compatibility and 16-bit
quality graphics. |
| |
|
| Q: |
Are the SCC and YM2151
very different (and perhaps even incompatible) sound chips ? |
| A: |
Yep,
completely different chips. SCC is like PSG, but you can enter a 32
sampling points waveform for each channel.
And it has 5 channels. YM2151 is... well, FM. And have 8 channels. And
of course YM2151 sounds much better than SCC. |
| |
|
| Q: |
If you had to compare the
CV2 to another machine, technologically speaking, which would it be ? |
| A: |
I would say
it is somewhere in between the Genesis and the SNES both graphic,
sound and CPU wise.
Graphic and sound should be better than Genesis, but not as good as
SNES in most cases, CPU should be about same level as SNES, not as
good as the Genesis 68K. |
| |
|
| Q: |
Will be "difficult" to
keep the Colecovision spirit for the CV2 games ? |
| A: |
I believe it
would a matter of approaching the CV2 with fresh eyes and open mind.
The thing about the CV spirit isn't graphics or sound, but the type of
games being produced during the early 80s. |
| |
|
| Q: |
Will the Oki MSM 9842 be used in the new CV 2. ? |
| A: |
Yep, the OKI is going to the CV 2, good not just for voices, but for all kind of very complex sound
effects OpCode call it ColecoVoice ! |
|
|
| Q: |
|
| A: |
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