The Future CV2 FAQ

Key people:
Ricardo Oazem.
Eduardo Mello.

CV2 Neo / CV II


ColecoVision is back.
Yes, you heard it right !.
A revolution from the 80’s is now possible in this new century.
ColecoVision, The arcade quality video game console from the good old days.
OpCode Games is proud to in a near future to introduce you for a brand new CV 2.
The only updated video game console who brings your arcade games from the past to your home with:
Pac-Man - Donkey Kong - Space Invaders - Lady Bug - Goonies and even Pengo, all great games from the 80’s.
Yes they’re all out there and they just wait for you.
No, this is not the Flashback, this is the real thing.
This CV2 is like the good old one, but this is the one with a cartridge slot.
Over 200 different games to choose from.
New for ColecoVision 2 is: High score, more Colors, more RAM, analog VGA and a very advanced OPL stereo sound.
Don’t miss out this system in your collection.
You'll get this outstanding item at only $ 200,-
Please order now...

An advertisement like this above can become a reality in a few years.

Because in the near future, maybe around 2016 or 17, will there most likely be produced a new world novelty.
A brand new ColecoVision 2.

Eduardo, the man behind OpCode Games has already license to use the Coleco Brand for the the Super Game Module.
The license was given from River West Brands in Chicago which has the rights of the name in USA.

The license covers the small Super Game Module, but Eduardo will go the line out and give us a complete new ColecoVision 2.
The agreements with RWB is already home.


Take a classic ColecoVision, a Super Game Module, and a new Power supply.
Mix it all together with power button, pause feature, reset and a some Game Manager.
Then add 2 joysticks, few buttons, a LED, a VGA, and a OPL sound.
And vupti, then you have a brand new Super ColecoVision.

Eduardo's first CV2 plan was just to merge the CV + his new Super Game Module into a new ColecoVision.
The plan was to keep the original CV case, and just replace the PCB and the metallic front plate.
But some of the components are out from the production market, so he will go new ways with the project.

When he first seriously talked about it in 2010, was it André from Nurve Networks who helped Eduardo with technical assistance.
Eduardo consider his ideas, and it soon became clear that the V 9990 should be included in the project together with V9958.
But Unfortunately was André unable to help Eduardo with his project.

One thing you can be 100% sure at, the new CV2 will contain the SGM features and a bit more.

Here are Eduardo's tentative specifications for the new CV2.
Something that he and his very good friend in Brazil Ricardo now is started working on.
Ricardo Oazem is a very talented engineer he will be the one that are responsible for the new CV2 project.

And from this point will Eduardo and Ricardo add the functions as they means will improve a new upcoming CV2.

The main goal with the hardware is to produce a machine that is 99% compatible with all the ColecoVision, SGM and improved software.
If 99% is a goal, then will CV2 also support the Steering wheel, Roller Controller and Super Action Controllers.
But not the Atari converter nor ADAM computer.

Eduardo's philosophy behind the project is to offer features that can be used as a kind of options.
Custom color palettes, smooth hardware scroll, improved FM soundtrack, sampled voices and sound FX.
All of that can be added to games as options, so those with a CV2 Neo can enjoy all that with improved A/V, -while those without it, can still play the ordinary games as usual.

Eduardo has planned a number of functions not available with the Atarimax SD ultimate.

The idea is to create a platform for those interested on retro games, retro computing and retro programming.
It needs to be easy to use, easy accessible and fast.

Therefore is the environment very close to MSX2+.

The best thing is, you can still have your classic ColecoVision system which also includes the Super Game Module.
And as a bonus a completely new ColecoVision console more based on MSX than ADAM.
Expansion is internal, and it isn't the same as the original CV, so no EM#1, ADAM, etc.
It will complicate the video circuit, so it is a no go.

Instead refers to the original 1982/83 ColecoVision.

And the best part is the ability to detect and play the big MSX titles and other upcoming homebrews.
You will in CV2 mode have a 256x212 resolution, or 512x212 with a single background plane.

It could be very good classic games like Wizard of Wor, Pengo, Bezerk and New Rally X.
But also Gradius/Nemesis and Salamander will be very good coming titles.

Default Mode and CV2 Mode.

Default mode is CV+SGM, where it will run all regular ColecoVision games + Super Games.
This mode is to reduce chances of incompatibility.

Then it has CV2 mode, where all the new stuff will be mapped in.

No matter the mode, it can accept all the CV controllers.

Just remember, you can at any time still play your classics ColecoVision games.
So it is still a ColecoVision, just better in mode 2.

Regarding sound, the sound can be sampled to get, lets say very close to the original from a given game.

The beauty of having several sound chips is that the developers can use them optionally.
For example, can developers create a game for the regular CV1 with SN 76489 AN sound, or they can make use of the AY-3-8910.
And not only that, you can also mix both sound chips with each other, for example. if some sound better suited to one of the two mentioned chips.
But if the CV2 is detected, is the OPL4 a solution for upper soundtrack.


CPU: Z 80, 4MHz and 14 MHz in CV2 mode.
Main RAM: 32 KB, same as SGM.
Control: Memory and I/O decoders / interrupt controller.
Video: V 9958 required for the vertical scroll.
Video: V 9990 16-bits quality graphics.
Video Out: Component and composite. (VGA).
Stereo Sounds: SN 76489 A, AY-3-8910 + Yamaha YMF278B aka OPL4.
SD card: Depending on the price, otherwise will AtariMax SD still be an option.
BIOS: Probably None, CV2 stuff doesn't need a BIOS.
Ports: 2x DB9 (correct wired), 1x Cartridge CV insert.
Front panel buttons: 1x On/Off, 1x Reset,
Expansion port: Eduardo still thinking about it, perhaps a new, incompatible port, but it is not a given priority.
Case: Custom case, about half the size of a regular ColecoVision.
Built in Game Manager: 128KB or 512KB of SRAM, emulates cartridge, several special functions like, cheat codes, custom palettes, screenhots, slow motion, pause, game save, etc.
Controllers: Currently no plans to deliver the unit with other Controllers, but Eduardo has plans to develop his own creations of Controllers as an additional sale.
Prototype design release: At the end of this year 2013. No updates so far.
Final CV2 release: Around 2015.

For V 9990 will all legacy modes still be supported.

Yamaha OPL4 is capable of both FM and PCM in a single chip solution.

Like the Super Game Module and the Super Game Cartridge, will CV2 be designed in Brazil and USA, but produced and assembled in China.


But what is the critics around our current ColecoVision in relation to a brand new CV2. ?

1: Power switch.- The old dry out and gives malfunctions.
2: Power supply. - The old one is big and heavy, 30 years is a long life for such one.
3: No LED. - On your current ColecoVision are you ain't able to see about your ColecoVision is turned on or off.
4: Joysticks - Currents Controllers are really awkward and designed for large hands, furthermore poor control.
5 Joystick Connections. - Awkward and difficult to access. - The new connections will probably be on the front.
6: No easy Scroll programming. - Very difficult to program because Z 80 CPU not have this feature built-in. - No problem in the new CV2 mode.
7: Flicker. - You can only have 2 or 3 sprites per scanline at the same time.
8: No prober AV out. - Built for analogue TV system with the consequent noise. - Just calm down, this will be much better in the future.
9 Monochrome sprites. -
Not possible to build a multicolor sprite ease. - But with CV2 mode will your dream as a programmer come true.
10: The Sound. - Is really good, but improved sound is better.

Primitive sound is maybe not the word to use in such our current ColecoVision, believe me it's amazing what sound you actually can get out of this sound chip.
But Colecovisions audio chip is limited in its frequency down to, but also numbers of channels and dissolution of music and sounds.

It was todays standard in the 80's but we are in desperate need of an upgrade.
Some of the other consoles have improved over the years, so why not ColecoVision.
We are thus forced to take all our critic to us, and learn from ColecoVisions past mistakes.

We must be serious and mostly in our efforts to attain this new ColecoVision.
All previous errors as far as possible will be aligned.
The issue is time, economy and quality.
Furthermore, we must decide whether the new ColecoVision should be backward compatible and only be used for the SGM games.
Or shall we go for our ColecoVision can go CV2 mode. ?

Eduardo has published the details above.
A few
specifications is still secret so far.
Note this is still at discussion level.
This is only suggestions for what we can expect.

Published by Eduardo Mello from 2010 to 2013, and reproduced by ColecoVision.dk

Last updated: February 03. 2015.

Delayed indefinitely.

Important: Please report errors so it can be corrected.