ColecoVision is back.
Yes, you heard it right !.
A revolution from the 80’s is now possible in this new century.
The arcade quality video game console from the good old days.
OpCode Games is proud to presents The CV 2.
The only updated video game console who brings your arcade games from the past to your home with:
Pac-Man - Donkey Kong - Space Invaders - Lady Bug - Goonies and even Pengo, all great games from
Yes they’re all out there and they just wait for you.
All the previous games and new titles are all on the way.
Over 200 different games to choose from.
New for ColecoVision 2 is: Eternal High score, more Colors, more
RAM, VGA and a very advanced OPL stereo sound.
Don’t miss out this system in your collection.
You'll get this outstanding item at only $ 200,-
Please order now...
An advertisement like this above can become a reality
in a few years.
Because in the near future, maybe around 2015, will
there most likely be produced a new world novelty.
A brand new ColecoVision 2.
Eduardo, the man behind OpCode Games has already license to
use the Coleco Brand for the the Super Game Module.
The license was given from River West Brands in Chicago which has the rights of the name in
The license covers the small Super Game Module, but Eduardo will go the line out and give us
a complete new ColecoVision 2.
The agreements with RWB is already home.
Take a classic ColecoVision, a
Super Game Module, and a new Power supply.
Mix it all together with power button, pause feature, reset and a some Game
Then add 2 joysticks, few buttons, a LED, a VGA, and an OPL sound.
And vupti, then you have a brand new Super ColecoVision.
Eduardo's first CV2 plan was just to merge the CV + his new Super Game Module into a new ColecoVision.
And then keep the original CV case, and just replace the
PCB and the metallic front plate.
But some of the components are out from the production market, so he will
go new ways with the project.
When he first seriously talked about it in 2010, it was
André from Nurve Networks who helped Eduardo with technical assistance.
Eduardo consider his ideas, and it soon became clear that the V 9990
should be included in the project together with V9958.
But Unfortunately, André having no time for the project.
One thing you can be 100% sure at, the new CV2 will
contain the SGM features and a bit more.
Here are Eduardo's tentative specifications for the new CV2.
Something that he and his very good friend in Brazil now is started working on.
The good friend in Brazil is Ricardo Oazem and he is a very talented
engineer he will be the one that are responsible for the new CV2 project.
And from this point will Eduardo and Ricardo add the functions as they means will
improve the new CV2.
The main goal with the hardware is to produce a machine
that is 99% compatible with all the ColecoVision, SGM and improved software.
Eduardo's philosophy behind the project is to offer features
that can be used as options.
Custom color palettes, smooth hardware scroll, improved FM
soundtrack, sampled voices and sound FX.
All of that can be
added to games as options, so those with a CV2 Neo can enjoy improved A/V
while those without it can still play the games.
Eduardo has planned a number of functions not
available with the Atarimax SD ultimate.
The idea is to create a platform for those interested on
retro games, retro computing and retro programming.
It needs to be easy to use, accessible and fast.
Therefore is the environment very close to MSX2+.
The best thing is, you can still have your classic
ColecoVision system which also includes the Super Game Module.
And as a bonus a completely new ColecoVision console more based on MSX
Expansion is internal, and it isn't the same as the original CV, so no
EM#1, ADAM, etc.
It complicate the video circuit, so it is a no go.
Instead refers to the original 1982 ColecoVision.
And the best part is the ability to detect and play the big
MSX titles and other upcoming homebrews.
You will in CV2 mode have a 256x212 resolution, or 512x212 with a single
It could be very good classic games like Wizard of Wor, Pengo,
Bezerk and New Rally X.
But also Gradius/Nemesis and Salamander will be very good coming titles.
Default Mode and CV2 Mode.
Default mode is CV+SGM, where it will run all regular
ColecoVision games + Super Games.
This mode is to reduce chances of
Then it has CV2 mode, where all the new stuff will be mapped in.
No matter the mode, it can accept all the CV controllers.
Just remember, you can any time almost still play your
classics ColecoVision games.
Regarding sound, the sound can be sampled to get, lets say
very close to
the original from a given game.
The beauty of having several sound chips is that the
developers can use them optionally.
For example, can
developers create a game for the regular CV1 with SN 76489 AN
sound, or they can make use of the AY-3-8910.
But if the CV2 is detected, they could use the OPL4 for upper
Z 80, 14 MHz in CV2 mode.
32 KB, same as SGM.
||Memory and I/O decoders, interrupt controller.
||V 9958 required for the vertical scroll.
V 9990 16-bits quality graphics.
Component and composite.
SN 76489 A, AY-3-8910 + Yamaha YMF278B aka OPL4.
Depending on cost.
Probably None, CV2 stuff doesn't need a BIOS
2x DB9, 1x Cartridge insert, same as for ColecoVision.
Front panel buttons:
1x On/Off, 1x Reset,
Eduardo still thinking about it, perhaps a new, incompatible
port, but it is not a given priority.
||Custom case, about half the size of a regular ColecoVision.
Built in Game Manager:
128KB or 512KB of SRAM, emulates cartridge, several special functions like,
cheat codes, custom palettes, screenhots, slow motion, pause, game save,
||Currently no plans to deliver the unit
with other Controllers, But Eduardo has plans to develop
Controllers as an additional sale.
Prototype design release:
At the end of this year 2013.
Final CV2 release:
For V 9990 will all legacy modes still be supported.
OPL4 is capable of both FM and PCM in a single chip solution.
Like the Super Game Module and the Super Game Cartridge,
will CV2 also be produced and assembled in China.
But what is the critics around the our current ColecoVision
in relation to a brand new CV2. ?
1: Power switch.
Dry out and gives malfunctions.
2: Power supply.
Big and heavy, 30 years is a long life for such one.
3: No LED.
You ain't able to see about your ColecoVision is turned on or off.
Really awkward and designed for large hands, furthermore poor control.
5 Joystick Connections.
Awkward and difficult to access.
6: No easy Scroll programming.
Very difficult to program because Z 80 CPU not have this feature built-in.
You can only have few sprites per scanline at the same time.
8: No prober AV out.
Built for that time analogue TV system with the consequent noise.
9 Monochrome sprites.
possible to build a multicolor
10: (Primitive sound).
Maybe not the word to use in such a console, believe me it's amazing what
sound you actually can get out of this sound chip.
Colecovisions audio chip is limited in its frequency down to, but also
channels and dissolution of music and sounds.
It was todays standard in the 80's but we are in desperate
need of an upgrade.
All other consoles have improved over the years, so why not ColecoVision.
We are thus forced to take all our criticisms to us and learn from
ColecoVisions past mistakes.
We must be serious and mostly in our efforts to attain this
All previous errors as far as possible will be aligned.
The issue is the economy and quality.
Furthermore, we must decide whether the new ColecoVision to be backward
compatible or only be used for the SGM games.
Eduardo has published some of the
A few specifications
is still secret so far.
Note this is still at discussion level.
This is only suggestions for what we can expect.
Published by Eduardo Mello from 2010 to 2013, and reproduced by
Last updated: January 04.
Important: Please report errors so it can be corrected.