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Scott Huggins is a fantastic good
programmer for ColecoVision.
The first Huggins game i've heard about,
was a conversion of the well known Phoenix, a shooter game lisenced by
Centuri in 1980.

Scott tried his hand at a Phoneix version for the CV
in 2003.
He made around 60% code, but he could not handle it.
I think maybe it's a job for a programmer out there to finish.

Then the Space Caverns from 2004 for ColecoVision.
After Space Caverns was it this game:

Capture The Flag from 2005.
And in 2005 came also this CV version of Astro Invader from Stern.
It's a fine translation, but it's also a hard shooter game.

ColecoVision Astro Invader version from
Stern 2005.
Scott has also in 2006 completed Spectar, a
unreleased game from Coleco's catalog.
But the first homebrew-version was from Daniel Bienvenu and called Spectank.
About those two have worked together, I do not know.

First version by Daniel: Spectank and
the second version by Scott is: Spectar.
Scott and Joe completed then Terra
Attack for ColecoVision, a nice space-shooter.

ColecoVision Terra Attack from 2007.
Then was it Beyond Terra also in 2007.

Beyond Terra.
Now is Scott and Joe went Bezerk.
They make Frantic, a kind of Frenzy, but more playable.
Frantic is a totally new game, and they made it up from the ground with a brand new code.
But the sound is (as in the other Huggins games) taken from other
well-known ColecoVision games.

Frantic! for ColecoVision.
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Scott Huggins and his freind Joe Kollar did
not finished Frantic.
Scott has run tired, and did not work with the game for over 3
years now.
His feelings for Frantic is not like it was in the beginning.
Also 2 kids takes time, but he follow the homebrew scene closely.
About Frantic ever will be ready to be launched is not known. |
To get in touch with Huggins, try this:
e-mail. |