|
 The
New Generation Video Game Computer System.
CBS ColecoVision Video Game /
Home Computer System - Expansion Module Interface
CBS ColecoVision Ordinateur Multi-Services - Interface Pour Modules
Additionnels Arcade
Quality Sound And Graphics.
CBS ColecoVision has the
power and capability to produce the superb sound and graphics only
experienced before
in genuine electronic arcade games.
Good sound and graphics are essential features which make arcade games so
challenging and enjoyable to play.
Now these outstanding features are available in your own home with CBS
ColecoVision Video Game Computer System.
Top quality on-screen detail
is made possible through the powerful microchips inside the CBS
ColecoVision Console;
the 32 K Rom Micro processor is more powerful than any other video game
system and more powerful than most
basic home computers.
A Wide Range Of Super-Charged Games.
CBS ColecoVision has lot
of challenging game cartridges which are faithful copies of the arcade
favourites.
The games are so close to the arcade originals in sound, graphics and
gameplay because each cartridge contains
a super-charged' chip, ranging from 8K Rom to 16K Rom (Donkey Kong
cartridge) with Turbo and Zaxxon cartridges
containing the ultra powerful 24K Rom chips.
Couple the power of the
game cartridges with the power of the CBS ColecoVision console and you
have the realism,
detail and challenge in every cartridge which will test the most skillful
video game expert.
CBS ColecoVision have already
tested thousands of players because they are exclusive games developed by
the
arcade game experts for the original arcade games.
To get the best from each
game you need fast, responsive easy to handle controllers.
The CBS ColecoVision console has controllers which include an 8 direction,
fingertip control joystick,
2 independent fire/action buttons and a 12 digit push button keyboard for
game selection.
Expansion Capability For The Future.
The Expansion Module
interface is a unique feature for the CBS ColecoVision console: It allows
the console to be
expanded to perform other uses.
At this time two expansion Modules are available with the third, a
powerful home computer, close to completion.
Expansion Module No. 1
allows you to play all Atari VCS compatible cartridges on the CBS
ColecoVison console.
This unique adapter gives access to the widest range of video game
cartridges available.
Expansion Module No. 2 is a
driving unit which includes steering wheel, dashboard unit and accelerator
pedal, and
comes with the Turbo video game cartridge.
Expansion Module No. 3 is a
sophisticated Home Computer keyboard unit which harnesses the power of the
CBS ColecoVision game console (32K Rom;16K Ram) and converts into a
powerful home computer.
These Expansion Modules are
just the beginning; through the unique Expansion Module Interface it is
possible
to expand the CBS ColecoVision console to fulfil many future needs.

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The whole adventure began above.
The very first prototype.
Note the spinners, the blue
push buttons, on/off
and reset (horizontal).
Also the and # are presented in
orange color. |

Colecovision was in the 1982 until 1985 the biggest
gaming console ever.
ColecoVision was an Arcade machine just for your home, designed by Texas
Instruments and manufactured both in USA., Hong Kong and Taiwan.
The Colecovision is essentially a stripped MSX1 with cartridge slot, up to 32kb
rom and 1kb ram.
So games written for the colecovision could easily be ported to the MSX, but
the other way around proves to be more difficult (but is certainly
possible as well).
Atari, Mattel and
Philips do not have the same high resolution graphics like
ColecoVision.
Intellivision was even better than Atari 2600, and Atari better
than Philips/Odyssey.
But what was it there could make ColecoVision so popular ?.
-well, These videogames you played on your local Arcade in the early 80's,
for your hard working money,
was that you could play your favorite games like Donkey
Kong, Pac-Man, Pole Position, Qix, Popeye and maybe Lady Bug.
These games was in that time very popular and the people there played
on these machines was completly excentric.
You was a kind obsessed, -maybe you could make a record, and
then get your initials on the screen for the rest of the day, or even "forever".
There was earned big money up around the 80's on these
Arcade machines, just like the old fasion
slot machines.
A big part of these arcade machines was build up around the CPU: Z 80 A,
and the same CPU chip was build inside of the ColecoVision.
Zilog's popular CPU Z 80 A, was an 8 bit prossesor that saw the
day of light back in 1976, with around 4 mHz. speed.
Z 80 A are close to Intel 8080/85.
A good thing was that the Z 80
A could generete own RAM signals.
The first
Z 80=2,5 mHz. second version Z 80 A=4 mHz. Third version Z 80 B=6 mHz.
and Z 80 H=8 mHz.
The popular Hitachi HD 64180 was also close to Z 80 A, and had
even
MMU.
A coin-up for an arcade machine fill
around 40 x 40 cm.

E.g.: "Moon Patrol" 3
pieces of a PCB: 37 x 42 cm.
+1 piece of: 37 x 16 cm.
This game PCB filled with chips was in an Arcade machine way back in 1985.
-But a cartridge for ColecoVision is only around 10 x 8 cm. and
include a PCB with only 2 or 3 chips.
Remember an arcade machine could have the same CPU, for data, but
it could also have it for working sound.
Arcade games had
also a very large and a different way of chipset to be able to run such a
game of this size.
So limited chips for a ColecoVision game had therefore some limitation in the gameplay for ColecoVision.
Even on the ColecoVision game pack was a textnote: -"Just
like the real arcadegame"- Well you most realize that was a different game you played,
but many are close to.
ColecoVision and the Adam had the core, and was the precursor for the later
MSX adventure.
Why are they so close and yet not anyway, since MSX, as we know came
straight after.
The differents was Coleco's own restrictions. Coleco's
gamedesigners was reminded to remove
all unnecessary things that could prevent the game to fill to much.
Characters og backgrounds was simple, and the logical gameplay was
changed, and we know now we can blame the ColecoVision graphic chip for that.
Coleco would and could not get close to an arcade machine, neither
on memory, resolution and colors.
A ColecoVision Graphic chip could only handle 15 colors, 1 transparent and
had in no way a scrool generator buildt in.
Also the design inside on the PCB, components, and the way the console are
buildt are a limitation in itself.
Coleco's own graphic designers was not even able to program a nice smooth
scroll for Colecovision.
But it could the people from 3rd Party companies like Imagic and AtariSoft, with their games:
"Nova Blast", "Defender" and "Moon Patrol".
Differents in the games design was that, allmost all the
arcade machines
had a vertical monitor,
while a tv screen is horizontally.
So it was a big work for the graphical designers at Coleco to redesign it
all from scratch, and there was no time for a break.
They released a lot of games, so they decided to outsource some of them to
other companies.
A cartridge for ColecoVision was before up to 32 K. ROM and in the
80s was those chips very very expensive.
-Today
128 K. for Pac-Man Collection, and
maybe up to 256 K. for the upcoming Castlevania Redux from
OpCode
Games.
But "Megacard One" from OpCode can provide up to more than 1 mb.
After Coleco say stop for further games and the game market geleral in U.S. failed in mid 80's, was it still many
unreleased ColecoVision games on the market.
Many games was hastily completed, and the last hit the market in 1985, but
the screen says 1984.
Konami Industry has short after a big sale outside U.S. for the MSX platform.
Homebrewers
in USA and Canada can now, thank god convert these games
so they can be played on ColecoVision to day.
Maybe the company is dead, but not our beloved ColecoVision and our games, it will only
die slow.
The problem with our ColecoVisions lifetime is limited by the range of components
which are left in the world.
If only there could be build a "New" ColecoVision, a
CV2, perhaps an
improved and stronger version.
It could possibly be emulated, I think that this will keep alive the many
games around the world quite.
And remember there will still be produced games even today.


This is one of the
original Coleco brands from the former company, but not the oldest.
In USA and Canada was Colecovision released under Coleco Inc.

In Europe under CBS-Electronics.
The common name was ColecoVision.
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My serial for my 1st.
one. |
And for the second
one. |
And here number 3. |
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My serial for my second newest, # 4. |
This is from july 19th 2010. |
All my CBS Consoles are made in Hong
Kong/China. |

Promoted advertising: CBS
ColecoVision Europe.
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When Coleco
Industries introduced their
ColecoVision outside Europe i 1983,
was it with one of the most popular games
the world known, namely Donkey Kong.
One of
Nintendo's biggest hit ever. |
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In Denmark and
large parts of Europe and Scandinavia
was ColecoVision not necessarily came
with Donkey Kong.
It was also released with the game
Mouse Trap
A Pac-cheese look-a-like game was
included instead.
And in Denmark an Italy was Mouse Trap included. |
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The Official Instructions book for Europe.
The book are including 10 languages.
Engelish
Deutsch
Français
Nederlandse
Italiano
Español
Dansk
Norsk
Svenska
Suomenkieliset |
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The power-supply.
Big and heavy as a rock.
110-130 V ~ 19 VA 60 Hz.
Or
220-240 V ~ 19 VA 50 Hz.
| pin 1 |
+5v |
9A |
| Pin 2 |
-5V |
1A |
| Pin 3 |
+12V |
3A |
| Pin 4 |
Common |
|
 |
it's said that the U.S. version of
the power supply easily can break.
They have a plug in version.
In relation to the EU and maybe Canada do U.S. not have a wire at
each end of the power supply. |
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Some of the first gams released for
ColecoVision was: Cosmic
Avenger - Mouse Trap - Donkey Kong - Lady Bug - Smurf - Venture -
Turbo
Zaxxon - Space Panic - Carnival - Gorf - Looping - Pepper II - Space
Fury. |
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This is the original aerial splitter
For Europe. (DIN). |
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CBS or/and ColecoVision Technical 1983 : |
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CPU |
Zilog 80 A |
8 Bit |
1 K System RAM |
|
Resolution |
Graphic mode 1 |
256H x 192V |
|
Adress-system |
16 Bit |
|
Speed |
3.58 MHz for NTSC and 4.43 for PAL |
|
Bios RAM |
8 K RAM |
|
Video RAM |
16 K RAM |
(8x4116) |
Graphic Processor
8 bit. 10,7 mhz. |
TMS9918A 60 Hz. Has no RGB.
NTSC Only Video Out. |
TMS 9929A 50 Hz. with Y Pb Pr.
for RGB encoding.
For PAL up to 313 lines per frame. |
|
Sprites |
up to 32 |
(simulated max 2 moving sprites per
scanlines) flickering. |
|
Colors |
15+1 tranparent. |
|
Text on screen |
36 characters a 24 lines, and 80
characters for the ADAM Computer with a Monitor. |
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Soundchip |
SN76489AN |
3 channels, 5 oktavian and 1 white noise,
Dual Mono |
|
Cartridge ROM |
8 K -16 K -24 K -32 K -and 128 K. for PMC.
and 256 K. for CVR. (512 - 1024) Max. |
|
Output signal |
RF Coaxial signal / F - Connector
for us, and HF Coaxial / DIN Connector for Europe. RGB Scart for
France. |
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The ColeVision had a 12 seconds delay that irritated many, and people were mad.
The real reason behind the 12 seconds delay is a
loop in the ColecoVision Bios, the delay was purely intentional.
Some
companies like Parker Brothers, Activision, Micro Fun and all newer Games avoided this
delay by simply bypassing the loop in the Bios.
In Denmark and EU do we not have the 12 seconds delay, only
4 seconds.
Why it makes this difference, the answer may certainly be found in BIOS.
It definitely has something to do with Copyrights in the U.S. relative to Europe.

This is my very own box from 1983.
I found the box far into my cellar, which I also found the box for the
Roller controller.
The Mouse Trap sticker up left is fallen of over the time.
When and if I find the receipt on the purchase of my CBS ColecoVision,
will also that be posted.
(Still not found, aug. 2011.)

This is My very own and 1st. CBS
ColecoVision on this picture.
Now I have the 4th. machine, a french version.
It's the best CBS ColecoVision on the market at all. (RGB).
Official Coleco
Péritel or
SCART TV cable, allows you to get the best quality of
sound and picture through the RGB signal.
It also allows you to connect the console to any CRT, LCD or plasma TV, as
long as it has a SCART connector,
avoiding any kind of interference or noise, typical of the RF-Antenna lead
connection.
Very few CBS Colecovision consoles were sold including this SCART lead,
because in that time the
SCART
Connection had not become a standard yet.
The French standard was originally designed in the 70s, under the name
Péritel.
U.S. call it
EIA interface, and many europeans call it the Euroconnector.
This standard is more than common in Europe than in the rest of the world,
in which commonly used the famous RCA phono plug.
Therefore, these may well become confused about what is AV in Europe and
what is the AV for example in USA.
"This console is
almost 30 years !
A true collector very rare in France.
It worked well in the world 6 million copies, huge for the time, but it
was sold only six months in France."
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With RF on LCD. |
With RGB on LCD. |
Look at these
Palms in Road Fighter with RGB on a old Tv.
And Bump 'n' Jump with RF on LCD, and with RGB on LCD. |
Last updated: August 14. 2011. |